Change of Coordinates and Applications to View Matrices
Derivation of the lookAt view matrix in OpenGL, from linear algebra fundamentals to geometric interpretation of rotational and translational components.
Derivation of the lookAt view matrix in OpenGL, from linear algebra fundamentals to geometric interpretation of rotational and translational components.
A detailed mathematical derivation of the orthographic and perspective projection matrices, explaining the transformation from camera space to clip space to NDC in the OpenGL pipeline.