Rotations as a Special Case of Vector Transformations
Rotations as a Special Case of Vector Transformations
... with Applications to Game World Modeling
Rotations, as a class of affine vector transformations, represent rigid body transformations that change the direction of a vector within a given plane.
Efficient and accurate handling of such transformations poses challenges not only for game and animation engines, but also for simulations and real-time systems, where the limitations of floating-point arithmetic and operation throughput can negatively impact the computational outcomes.