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Singleton (Software Design)

A Singleton is an object that uniquely exists for a class: Creating new instances of this class always restrict to this one object.

The Singleton-pattern belongs to the Creational Patterns[📖GOF, pp. 88-ff.] and is described in [📖GOF, pp. 127-134].

Implementation

Controlling the creation of object instances and thus enforcing Singleton-behavior can be realised through private constructors: clients may not create objects directly using the new-keyword [1], so public object creation is forbidden. Instead, a Factory Method can be implemented at class-level. The factory method then can hide implementation details and provide means for returning one and the same instance of the class when the client requests such an object instance.


declare(strict_types=1);

final class Configuration
{
private static ?Configuration $inst = null;

public static function ins(): self
{
if (!self::$inst) {
self::$inst = new self();
}

return self::$inst;
}

private function __construct() {}
}

Disadvantages

In a larger system, Singletons are shared by an equally large ammount of clients, which can be problematic if the Singleton is not stateless and clients change the state of the Singleton, which may lead to Aliasing Bugs.

Also, writing tests for classes that use Singletons can be problematic since not only the system is bound to one instance of a specific type: Such tests are then also depending on such a Singleton that hides construction details from clients and may also hide dependencies that are hard to conform to in a test system: With a private constructor and a static factory method, injecting dependencies becomes more intricate. Also, mocking Singletons is more complicated when they are hardwired with the clients.

Imagine the following implementation of an AttendanceClock - whenever a client wants to register a date with the begin() method, the method request the Configuration-Singleton and uses the dateFormat() return-value as the key for the object-level's registered-field.

Testing this method would require the test class to make sure that the singleton exists. Also, mocking the Configuration-singleton would require to mock the entire class instead of just an instance of it.

Singleton as Anti Pattern
class AttendanceClock
{

public function begin(Date $d): bool
{
$format = Configuration::inst()->dateFormat();
$this->registered[$d->format($format)] = true;

return true;
}
}

Applying the Dependency Inversion Principle and using Dependency Injection can help with working around this.

Singleton replaced with DI

class AttendanceClock
{
private Configuration $config;

public function __construct(Configuration $config)
{
$this->config = $config;
}

public function begin(Date $d): bool
{
$format = $this->config->dateFormat();
$this->registered[$d->format($format)] = true;

return true;
}
}

  • [1] in programming languages that support object creation in such a way, that is.