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helios - A High-Level Overview of the Game Loop Architecture

· 7 min read

As part of a project assigment at Tier University of Applied Sciences, I'm curently designing a game framework based on C++ / OpenGL.

Over the holidays, I’ve been busy refining the helios GameLoop to enable player interactions with various GameObjects. This included, in particular, controlling the player ship, spawning enemies, and - the holy grail of every game - the collision system.