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View Frustum (Computer Graphics)

A frustum is a geometric shape representing a truncated pyramid with a rectangular base1. In Computer Graphics, it denotes the viewing region of a camera that defines the visible portion of a scene ([📖RTR, p. 11]). Therefore, it is also referred to as the view volume ([📖PJH23, p. 7]).


Footnotes

  1. https://en.wikipedia.org/wiki/Frustum (retrieved 10.05.2025)


References

  1. [RTR]: Akenine-Möller, Tomas and Haines, Eric and Hoffman, Naty: Real-Time Rendering (2018), A. K. Peters, Ltd. [BibTeX]
  2. [PJH23]: Pharr, Matt and Jakob, Wenzel and Humphreys, Greg: Physically Based Rendering: From Theory to Implementation (2023), MIT Press [BibTeX]