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6 docs tagged with "computer graphics"

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Coordinate Vector

Let $B = \{\vec, \vec{b2}, \ldots, \vec{b_n}\}$ be a basis for the vector space $V = \mathbb{R}^n$.

Culling

Culling describes the process of excluding various geometrical shapes from rendering based on their spatial relation to the camera's .

View Frustum

A frustum is a geometric shape representing a truncated pyramid with a rectangular base.