Computer Graphics
Notation
- We will use exponent notation to abbreviate the dot product of a vector with itself , i.e.
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Where appropriate, for any vector with , we will alternatively use hat notation, , to explicitly indicate that we're dealing with a unit vector.
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We will use column-based notation for vectors. Row-vectors will be specified as transposed column vectors, e.g.
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The identity matrix is represented by the symbol . If not immediately clear from the context, we will make use of the dimension as the subsript, e.g. for the identity matrix with 2 rows and 2 columns.
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cw and ccw may be used to denote rotations in clockwise and counterclockwise directions, respectively
📄️ The Geometry of the Dot Product
The Geometry of the Dot Product and Applications to Visibility Modeling
📄️ Rotations as a Special Case of Vector Transformations
Rotations as a Special Case of Vector Transformations, with Applications to Game World Modeling