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Computer Graphics

Notation
  • We will use exponent notation to abbreviate the dot product of a vector with itself , i.e.
vv=v2\vec{v} \cdot \vec{v} = |\vec{v}|^2
  • Where appropriate, for any vector x\vec{x} with x=1|\vec{x}| = 1, we will alternatively use hat notation, x^\hat{x}, to explicitly indicate that we're dealing with a unit vector.

  • We will use column-based notation for vectors. Row-vectors will be specified as transposed column vectors, e.g.

(1,2)T=(12)(1, 2)^T = \begin{pmatrix}1 \\2 \end{pmatrix}
  • The identity matrix is represented by the symbol I\boldsymbol{I}. If not immediately clear from the context, we will make use of the dimension as the subsript, e.g. I2\boldsymbol{I}_2 for the identity matrix with 2 rows and 2 columns.

  • cw and ccw may be used to denote rotations in clockwise and counterclockwise directions, respectively